The rug is incapacitated while in the area of an antimagic field if targeted by dispel magic the rug must succeed on a constitution saving throw against the caster s spell save dc or fall unconscious for 1 minute.
Dnd animate rug 3.
Objects come to life at your command choose up to ten nonmagical objects within range that are not being worn or carried.
They owe their existence as creatures to spells such as animate objects or similar supernatural abilities.
Animated objects come in all sizes shapes and colors.
Animated objects fight only as directed by the animator.
Medium targets count as two objects large targets count as four objects huge targets count as eight objects you can t animate any object larger than huge.
While it is grappling a creature the rug takes only half the damage dealt to it and the creature grappled by the rug takes the.
A carpet has no appendages to use for locomotion so it gets a flying speed of 30 feet.
While animated the shield provides its shield bonus and the bonuses from all of the other shield special abilities it possesses but it.
While it is grappling a creature the rug takes only half the damage dealt to it and the creature grappled by the rug takes the other half.
Its speed is 30 feet if the objects lack legs or other appendages it can use for locomotion it instead has a flying speed of 30 feet and can hover.
The rug is incapacitated while in the area of an antimagic field.
They follow orders without question and to the best of their abilities.
If targeted by dispel magic the rug must succeed on a constitution saving throw against the caster s spell save dc or fall unconscious for 1 minute.
First of all a carpet that is animated by animate objects can in fact fly.